Greetings HeroClix Fans!
Today we are kicking off previews of the upcoming DC Comics HeroClix: The Joker's Wild! set by catching up with a dastardly duo that has taken the term “love-hate relationship” to new lows. On the loose once again from Arkham Asylum, make way for former psychiatrist Dr. Harleen Quinzel (aka Harley Quinn) and her psychopathic puddin’, The Joker!
Harley Quinn can be added to your force by paying 35 points. With that low cost, comes a short-yet-effective dial. As one of Batman’s foes, Harley Quinn has the Batman Enemy team ability which allows her to replace her attack value with that of a friendly character using the same team ability. She also has a trait called This Is How I Deal With The Bat, which boosts a teammate’s attack value by +1 for a close attack when that teammate uses the Batman Enemy team ability to replace its attack value with Harley’s.
At 35 points and with bit of a short dial, Harley Quinn will likely act as a nuisance on your force. Early on, Harley Quinn should share her 10 attack value with teammates that also have the Batman Enemy team ability. If trouble comes her way, she has Shape Change and Super Senses to help her avoid and evade attacks, respectively. Speaking of attacks, Harley Quinn has a special power in her attack slot called Kiss, Kiss, Bang, Stab which lets her use Incapacitate and Poison. To make good use of her ability to use Incapacitate, Harley can shoot two targets up to five squares away. The rest of her dial is suited appropriately, with Sidestep, Stealth, and Close Combat Expert rounding out her standard powers.
On his own or paired with Harley Quinn, The Joker is capable of causing chaos wherever he is on a HeroClix map. The Joker has a point value of 50 and brings his own variation of the This Is How I Deal With The Bat trait found on numerous characters in the set. Instead of giving a +1 to the attack value of a teammate using the Batman Enemy team ability, The Joker’s version of This Is How I Deal With The Bat lets that teammate reroll the attack roll. The Joker’s attack values never dip below 10, making him an ideal candidate for teammates with the Batman Enemy team ability that need some help.
The Joker’s dial is a click longer than Harley Quinn’s and his lack of a printed range means he’s best used for close attacks. However, The Joker has a special power in his attack slot that lets him get around his lack of range. His special power, C’mon Bats… It’s The Old Squirting Flower Gag, lets The Joker make a close attack against a single opponent within three squares and the line of fire. If the attack hits, that character is dealt one penetrating damage instead of normal damage. The Joker has Sidestep and Super Senses on each of his clicks, allowing him to duck and dodge attacks as necessary. Perplex and Outwit fill out the rest of The Joker’s standard powers.
Both Harley Quinn and The Joker have the Arkham Asylum and Gotham City Underworld keywords for themed team play. Harley Quinn also has the Gotham City Sirens keyword as an additional option. For less than 100 points, Harley Quinn and The Joker leave plenty of room on a force for other attackers and support characters.
Thanks for reading! Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC Comics HeroClix: The Joker's Wild! set!
The post DC HeroClix: The Joker’s Wild! – Harley Quinn & The Joker appeared first on HeroClix by Wizkids Games.
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