Greetings HeroClix Fans!
Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles: Heroes In A Half-Shell set! This second Gravity Feed release adds more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series. Today we have a new version of one of the turtles’ staunch allies, Fugitoid.
The original 1984 comics iteration of Fugitoid is quite the value for your TMNT Ally team at just 50 points. The first thing we notice on Fugitoid is his trait, Running From the Federation and Triceratons for Years, which gives him Energy Shield/Deflection and Stealth, making him difficult to hit with ranged attacks. The trait also has a bonus ability where, if an attack misses Fugitoid, you may place him up to 3 squares away after actions resolve, giving him extra protection from enemies and enabling him to get where he needs to be to help the rest of your team.
The Scientist Honeycutt, whose mind was suddenly transferred into the Robot body you see here, is the Inventor of the Transmat, which is the name of Fugitoid's special speed power that will be very helpful for your team. This special power lets Fugitoid use Phasing/Teleport with a massive speed value of 12 to carry up to 4 characters that share a keyword with him. This makes him a very mobile taxi that can keep on moving two consecutive turns without penalty thanks to possessing Indomitable; a perfect situation to move a foursome of turtles across the map quickly.
Aside from being an excellent taxi, Fugitoid also offers assistance by having Outwit on his second and third clicks followed by two clicks of Support. He is protected in his metal shell with four clicks of Toughness followed by Regeneration to help keep him around even longer. After losing his special speed power, Fugitoid gets two clicks of Sidestep to help get him adjacent to his teammates to offer healing via Support or to escape opposing characters where, at range, his trait will kick in. Fugitoid will be a vital part of moving your team around the map and has enough defensive abilities to make sure he's able to do his job long-term and still be handy when he gets there.
That wraps it up for today. Stay tuned for our next preview of the Teenage Mutant Ninja Turtles: Heroes In A Half-Shell Gravity Feed. Now get to the dojo and practice your dice chucks!
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