Pathfinder Pawns: Curse of the Crimson Throne Pawn Collection
Key monsters and NPCs from the Curse of the Crimson Throne Adventure Path come alive on your tabletop with the Curse of the Crimson Throne Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Curse of the Crimson Throne campaign, including Gray Maidens, Red Mantis assassins, urban monsters, cursed undead, and dozens of unique pawns also suitable for representing player characters. The Curse of the Crimson Throne Pawn Collection, together with the creatures from the Pathfinder Pawns: Bestiary Box collections, provides pawns for nearly every Curse of the Crimson Throne encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures.
Pathfinder Roleplaying Game: Villain Codex
Villains are at the heart of every great adventure, scheming, plotting, and getting into mayhem. Creating a convincing and dedicated group of antagonists is no easy task. Pathfinder Roleplaying Game: Villain Codex, presents 20 groups of vile miscreants waiting to menace your player characters and foil their plans every chance they get. Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the players!
Pathfinder Roleplaying Game: Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
Pathfinder Roleplaying Game: Villain Codex includes:
- Complete sections for 20 villainous organizations, including an arcane society, brutal slavers, carnival troupe, corrupt guard, cruel musketeers, death cult, demon knights, diabolical church, fang monastery, merchant caravan, merry outlaws, nature's scourge, regal court, ruthless brigands, savage marauders, scandalous pirates, secret society, sinister cult, slayer's guild, and a thieves' guild.
- Information on each organizations history and structure, along with plot hooks to get players interested.
- New rules in each villain section, including feats, spells, and magic items.
- Pre-made encounter groups, allowing Game Masters to quickly make use of the villains in each section.
- A wide variety of new stat blocks for each villain organization, utilizing the new rules from their entry in the book.
Pathfinder Flip-Mat: Asylum
SDIWhether you're investigating a string of strange occurrences plaguing an institution of healing, or braving a forgotten sanitarium, Pathfinder Flip-Mat: Asylum has you covered. Each side of the Flip-Mat features structures serving as a prison for the unlucky and the mad. One side features an enlightened institution, while the other is a remote and dreary and forlorn fortress. Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Asylum, you'll be ready next time your players want to delve the depths of madness!
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?
Pathfinder Adventure Card Game: Mummy's Mask
Adventure Deck 2: Empty Graves
Your Mummy's Mask adventure continues! You've barely started exploring the tombs of Wati when the dead began to rise throughout the city. You'll need to calm the panic in the streets before you can cross swords with the cultists behind the undead uprising. The Pathfinder Adventure Card Game: Empty Graves Adventure Deck is a 110-card expansion that adds 5 new scenarios to the Pathfinder Adventure Card Game, and also includes new locations, villains, monsters, curses, traders, loot, and more.
Pathfinder Adventure Path: The Whisper Out of Time (Strange Aeons 4 of 6)
With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he's set course for a lost city in a remote part of Casmaron called the Parchlands. On the race to find the wayward count before he does something terrible, the adventurers must first visit Cassomir where they believe he is meeting with an old associate, but find only danger in his absence. Then, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library in order to find details of the count's destination. Finally with the information in hand, they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally. The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle!
"The Whisper Out of Time" is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, an ecology of the yithian, a gazetteer of the city of Okeno, and the next installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Pathfinder Campaign Setting: The First World, Realm of the Fey
Explore the legendary realm of the fey, where reality reinvents itself and strange creatures peddle stranger wares to the unwary. Learn about the godlike Eldest who rule the First World and how to navigate their fairy courts. Delve for treasures in adventure locations too bizarre for the mortal realm, using new gear, spells, and other rules specifically designed to keep you alive in a world where death is seen as a game. Uncover the true origins of gnomes and other secret histories, battle a horde of new fey monsters, and harness the power of the fairy lords yourself with the feysworn prestige class!
Pathfinder Player Companion: Paths of the Righteous
The gods and goddesses of purity and goodness have many holy crusaders and pious clerics among their faithful, ready to take up the cause to fight the forces of evil. But some stand above the others, and follow specialized paths to righteousness that grant powerful abilities and focused talents customized to fulfill a specific role among the faithful. Pathfinder Player Companion: Paths of the Righteous presents fourteen such specializations in the form of unique prestige classes associated with fourteen of the Pathfinder campaign setting's good-aligned deities, along with additional new options to bolster your character's crusade against the wicked and devious villains of the world!
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