November 06, 2015

DC HeroClix: Superman/Wonder Woman- Eclipso

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055-eclipso
Greetings HeroClix Fans,

Welcome to a look at one of the DC Universe’s most powerful villains, dating all the way back to his first appearance in the pages of House of Secrets #61 back in 1963 – and a character we’ve not seen since DC HeroClix: Collateral Damage! Today, we’re pleased to review for you one of the signature pieces from DC HeroClix: Superman/Wonder Woman, the evil Eclipso!

 DC HeroClix: Superman/Wonder Woman- Eclipso

A divine being, Eclipso begins by possessing both the Mystics and Quintessence team abilities, as well as having a natural range of 8 squares with 2 targets. He is a 250-point investment, but with that you get a 9 click powerhouse that deals both significant damage to your opponent, as well as having two significant traits that really add to his effectiveness.

Up first is his trait Black Diamond Possession, which gives Eclipso some functionality when he’s KO’d, or when building your force. You may have noticed that besides his 250-point cost, he also has a purple 25-point cost – this gives you some major utility when constructing your force. This trait states that when Eclipso is KO’d, or if you pay 25 points when building your team, equip this character to another friendly character and link it to that characters dial by placing it on the standard character’s card. When this happens, the character can use its effects – however, if the character is KO’d or equipped again, KO the previously equipped game element. A linked dial is always on the same click number as the dial it’s linked to – so if a linked dial doesn’t display any combat values after turning the dial, it’s KO’d.

All of that leads to this, the Effect. At the beginning of your turn, or after this character is clicked, you may choose 1 power on the equipped dial, and one combat value on the equipped dial higher than this character’s same printed combat value (for example, a 1 damage on your character vs. a 4 damage on Eclipso’s dial). This character can use that power, and modifies that selected combat value by +1 until your next turn, or when the character is clicked (whenever it takes damage, or is healed).

A lot to take in, for sure – but it’s a lot of fun and makes for some really interesting configurations of different characters when you equip them with Eclipso’s Black Diamond. Of course – that’s not his only trait. He’s also in possession of a trait called Eclipsed, which grants him the usage of Mind Control. When he uses it, and hits only one character, you may replace any of the hit character’s combat values with Eclipso’s printed combat values until actions resolve!

On his dial there  is only one special power, and it appears on his final 3 clicks of attack, called The Ebony Blade of Eclipso. This power allows Eclipso the ability to use both Blades/Claws/Fangs and Steal Energy. However, when he uses Blades/Claws/Fangs and happen to roll a 5 or 6 on the d6, you will heal him of 2 damage when using Steal Energy instead of the standard 1 damage – this really adds a lot of staying power to the already lengthy dial that Eclipso possesses! Of course, he’s not just traits and special powers, and his litany of standard powers really show just how insanely powerful he can be, with Stealth, Running Shot, Precision Strike, Penetrating/Psychic Blast, Impervious, Invulnerability, Shape Change, Outwit, and Probability Control appearing on his dial – all of which, remember, can be utilized via the Black Diamond Possession trait!

Eclipso has a long, storied history, and is a classic character who is well represented by this new interpretation of the character. We hope you’ve enjoyed this look into one of the sets most powerful pieces, and we can’t wait to show you more exciting pieces from the DC HeroClix: Superman/Wonder Woman set. Until next time, Shape Change for the win!

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