-It must be fit on a Warhammer 40k Standard Terminator size base.
-It can look however you want, and does NOT have to be all GW product, or painted. Literally it can be whatever you want.
-It WILL be judged for a prize.
On the teams:
-There will be 2-4 teams, based entirely among the amount of people who show.
-Teams will be randomly decided.
-Teams will be even. If there is an uneven number, I will have an extra few minis to fill in the gap. The minis will not be judged (I can't win my own prize) and likely won't even look great, but will be available for play among each team that is short a person. Who controls the mini will be randomly decided.
On the gameplay:
-Movement will be handled just like 40k. All movement will be completed by all players before the next phase happens. More on this later. Phases will NOT be standard 40k phases.
-All miniatures will start out with the same base statline.
-Around the Thunderdome will be scattered "secrets." If you can reach one, you will have the option of whether or not to pick it up / open the chest / however you envision it. BUYER BEWARE. Many of them will be good, but some will be detrimental or downright awful. However, once you've decided to take the item..there's no turning back. It's effects, positive or negative, will be with you until replaced / expire / etc.
-Your characters will start without gear, but will have opportunities to pick up gear much like the "power ups" scattered around. You will have a basic idea of what the weapon/armor is but you won't know it's exact effect until you pick it up. You will NOT be able to drop it, but it can be replaced by gear of the same slot (a weapon can replace a weapon, armor can replace armor, etc). None of the weapons/armor/gear will be deterimental to your character, but you might accidentally pick up something that is a downgrade from the item you currently have.
DECEMBER 12, 230PM
