November 14, 2016

New Magic the Gathering and Pokemon Products from Ultra Pro!

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Release Date: January 2017

ULP86529
Table Play Mat: Magic the Gathering: January 2017 6ft


$94.99 SRP
NPI 


 Bring the excitement to your retail space or playing group with a 6-foot table play mat featuring key art from this set. Made with the same premium fabric top and rubber backing as Ultra Pro's standard play mat, these table play mats help protect your table surface and game cards alike, and brightens up any space for your play group. 


ULP86530
Table Play Mat: Magic the Gathering: January 2017 8ft


$129.99 SRP
NPI 


 Bring the excitement to your retail space or playing group with a 8-foot table play mat featuring key art from this set. Made with the same premium fabric top and rubber backing as Ultra Pro's standard play mat, these table play mats help protect your table surface and game cards alike, and brightens up any space for your play group. 



Release Date: December 2016

ULP86536
Play Mat: MtG: Single Player Battlefield


$21.99 SRP
NPI 


 The Single Player Battlefield Play Mat measures approximately 24" wide x 13.5" and features minimalist design, game layout, step and phase information. This play mat is made with a premium fabric top for a smooth, protective playing surface. The back of the  




Release Date: January 2017

ULP86335
Life Pad: Magic the Gathering: Planeswalker

$3.99 SRP
NPI 


 For the seasoned gamer, score keeping is a part of life. Replace your plain paper pads with the new Magic: The Gathering Life Pad and do it in style! The Planeswalker Life Pad offers customers a quick, inexpensive wayto add some fun and novelty to their gaming sessions, and will make a great addition to any hobby game store.  




ULP85126-P
Binder: 4 Pocket: Portfolio: Pokemon: Sun & Moon 1


$7.99 SRP
NPI 


 The 4-Pocket Full-View Portfolio holds 40 standard size collectible cards single-loaded or 80 double-loaded.




ULP85127-P
Binder: 9 Pocket: Portfolio: Pokemon: Sun & Moon 1



$9.99 SRP
NPI 


 The 9-Pocket Full-View Portfolio holds 90 standard size collectible cards single-loaded or 180 double-loaded. 


from ACD Distribution Newsline http://ift.tt/2fQPVlk

DC HeroClix: The Joker’s Wild! – Suicide Squad Team Building

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dc19-jokers-wild_suicide-squad
Greetings HeroClix Fans!

Today’s exercise in team building and strategy takes the hashtag #squadgoals to a different level since our squad features some of the worst heroes ever from the DC HeroClix: The Joker's Wild! set.  From Belle Reve Penitentiary, make way for the Suicide Squad and its no-nonsense, tough-as-nails director, Amanda Waller!

Today’s theme team utilizes the Suicide Squad keyword and comes in just under 300 points.  Our Squad features four characters from The Joker's Wild! set – one of whom makes his HeroClix debut – as well as a character from the DC HeroClix: The Rogues Fast Forces Pack.

Here’s today’s lineup:

25            Amanda Waller

60            Colonel Rick Flag, Jr.

60            Bronze Tiger

75            Deadshot

75            Captain Boomerang

295 total points

+5 to Initiative Map Roll, 3 uses of Theme Team Probability Control

Let’s start with Amanda Waller.

DC HeroClix: The Joker's Wild! - Suicide Squad - Amanda Waller

Working covertly as the Suicide Squad’s director, Amanda Waller’s dial features two appropriate standard powers, Stealth and LeadershipAmanda Waller also has the Suicide Squad team ability, which lets a character using it potentially heal some damage when an adjacent teammate is KO’d.  However, the Suicide Squad team ability gets an upgrade, thanks to Amanda Waller’s There Is No Squad Without The Wall trait, which lets teammates using the team ability heal when a friendly character is KO’d anywhere on the map.  With her short dial and low combat values, Amanda Waller’s mission on this force is to stay out of trouble so that the rest of the team can benefit from There Is No Squad Without The Wall.

DC HeroClix: The Joker's Wild! - Suicide Squad - Colonel Rick Flag Jr.

Our next Suicide Squad member is the team’s field leader, Colonel Rick Flag, Jr., who makes his HeroClix debut in The Joker‘s Wild! set.  Smart positioning is key for Colonel Rick Flag, Jr. since his trait, Squad, On My Position, boosts his defense value by 1 for each adjacent teammate that shares either his Suicide Squad or Soldier keywords.  To get Colonel Rick Flag, Jr. next to his teammates, his dial starts with a click of Running Shot and ends with two clicks of SidestepPrecision Strike, Willpower and Ranged Combat Expert round out the rest of Colonel Rick Flag, Jr.’s standard powers.

Another mainstay of the Suicide Squad, Bronze Tiger is second-in-command to Colonel Rick Flag, Jr. and also served as the group’s mission leader.  Bronze Tiger makes a long-awaited return to HeroClix, having last been seen in the DC HeroClix: Justice League set.

DC HeroClix: The Joker's Wild! - Suicide Squad - Bronze Tiger

As one of the DC Universe’s most feared martial artists, Bronze Tiger is our squad’s primary close attacker.  Bronze Tiger’s speed special power, Master Martial Artist, keeps him mobile with Charge and Sidestep while Flurry lets him dish out an extra attack.  If that’s not enough, Bronze Tiger’s offensive powers also include Precision Strike and Blades/Claws/Fangs, both of which are usable with Master Martial Artist.

DC HeroClix: The Joker's Wild! - Suicide Squad - Deadshot

With Bronze Tiger as our squad’s go-to close attacker, Deadshot comes in as the team’s top ranged threat.  Deadshot has an optional trait called Contract Killer that costs 5 points.  Contract Killer lets you include Deadshot on a themed force if it also includes a character whose point value is greater than 80.  If there isn’t such a character, Deadshot’s combat values are modified by -1.  For our squad, Contract Killer won’t be needed since none of his teammates have a point value greater than 75.

Both Amanda Waller and Colonel Rick Flag, Jr. can shoot one target up to five squares away, while Deadshot’s range is nine squares.  Ranged Combat Expert and Running Shot are Deadshot’s main offensive powers, with an opening click of Stealth available as he prepares to set up his shot and two ending clicks of Sidestep to run-and-gun or maneuver out of opposing lines of fire.  Deadshot’s mobility makes him a viable teammate for Colonel Rick Flag, Jr., who’ll want to stay close to benefit defensively from his Squad, On My Position trait.

DC HeroClix: The Rogues Fast Forces Pack - Suicide Squad - Deadshot

Our squad’s last member, Captain Boomerang, comes from the DC HeroClix: The Rogues Fast Forces pack and is our second ranged option.  Captain Boomerang boasts the ability to shoot three targets up to seven squares away and his power set features the potent opening combination of Running Shot and Energy ExplosionRanged Combat Expert, Precision Strike and some Perplex sprinkled into the mix make Captain Boomerang a dangerous foe.

All the members of our squad have the Suicide Squad team ability, so it’s imperative that you keep Amanda Waller alive to take advantage of her There Is No Squad Without The Wall trait.  Our squad has a good mix of ranged and close attackers but admittedly support powers aren’t as plentiful.  Then again, when you’re playing the Suicide Squad, the only one who isn’t expendable is The Wall, right?

Thanks for reading!  Visit your friendly local game store this Wednesday to get the new DC HeroClix: The Joker's Wild! set. Join us again as we highlight more strategies and team builds to help you improve your HeroClix gaming!

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The post DC HeroClix: The Joker’s Wild! – Suicide Squad Team Building appeared first on HeroClix by Wizkids Games.



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November 11, 2016

Halo November Update

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Halo_Banner_White

Halo: Fleet Battles Update

Hello fans of all things Halo at Spartan Games. We’ve owed you this update for a while now, and we appreciate your understanding as we locked a few things down and looked to create this blog for you.

I am going to cover both of our Halo games in this blog, but let’s first start with an important Halo: Fleet Battles update for you.

It has been a fabulous first year for our Halo spaceship game and I’d like to discuss some changes to the game. During the first year, we have taken close note of feedback and created the following PDF downloads for you all:

It’s important to us to understand how folk are playing the game, and the changes you’ll find in the Clarification & Errata Update reflect this. Key rule amendments here affect MACs and Vulnerable Tokens. You will find the changes clearly marked in the document and we have added a couple of new clarifications to the document.

An important piece of feedback we got from our growing community concerned our Fleet Commanders. When we created Halo: Fleet Battles, we took a direct narrative route, embracing the fantastic Halo canon and literally running with it. What took us by surprise was the reaction from players looking to game more competitively. For these players, the Narrative Fleet Commanders and Heroes, such as Lord Hood and Cortana are not that well suited for competitive play. They wanted simpler, more evenly balanced Fleet Commanders.

Step forward our Generic Fleet Commanders to lead your Halo: Fleet Battles forces. We would certainly recommend that anyone looking to play a more competitive tournament game use these lower pointed, less powerful Fleets Commanders in their games.

You’ll notice that we have two statistic downloads for you – UNSC and Covenant. Don’t worry, we’ve not gone through them and changed everything. We have simply compiled all our statistic sheets into two easy to download and print documents. There are, however, some amends to our statistics which have come about after having had a year to look at your feedback and then compile it into our own game experiences.

Things to look out for include:

  • Marathon-class  Heavy Cruiser – changes tend to affect Point Defence, Titanium Armour, MACs and Missile Batteries.
  • Valiant-class Super-Heavy Cruiser – The Valiant now has a Special Rule to watch out for: High Value Target.
  • CPV Heavy Destroyer – Also has the High Value Target Special Rule.
  • Covenant Assault Carrier (CAS) – Its points cost has been reduced to 750.

We recommend that you download the compiled statistics and have a look around them. These now represent our master statistics and as new models come out we will append these PDFs for download. Note that these updates supersede any printed statistic sheets.

We’re confident these changes will improve the overall gameplay of Halo: Fleet Battles and we look forward to hearing more about your exciting spaceship battles in the Halo Universe!

Ground Pounding

Halo: Ground Command first arrived in August at GenCon 2016 and has, it must be said, kept us very busy since then. As you read this blog we are beginning to ship our new 1/100th scale Armoured Units (Scorpion and Wraith) which come with two types of turret each, providing the capability to engage ground and air targets. You can download the statistic cards for the four tank variants HERE.

Our first Armoured Units bring two of the most well-known tanks from the Halo Universe to your tabletop, and we’re most excited by their arrival. The Scorpion is an exciting model for us as we assisted in the creation of the Sun Devil AA Turret, which was talked about by 343 Industries, but never fully realised until now. The Scorpion comes with two variants in the box, the Sun Devil M808B2 Air Defense System and the M808 Main Battle Tank which is armed with a High-Velocity Cannon.

The Wraith comes in the shape of the Type 26 Assault Gun Carriage, armed with a Plasma Mortar, and the Type 52 Anti-Aircraft Artillery variant which is armed with a Fuel Rod Battery. Just as with the Scorpion, a player can build either variant from the parts included in a box.

Following our Armoured Units, we are working on some cool expansion packs for players to grow their infantry forces:

  • UNSC Command & Spartans Pack
  • UNSC Army Infantry Unit (including all upgrades)
  • UNSC Army Weapon Unit (including all upgrades)
  • UNSC Recon Team
  • Covenant Command Pack
  • Covenant Grunt Levies Unit (including all upgrades)
  • Covenant Jackal Marksmen Unit
  • Covenant Jackal Assault Unit

The Infantry Units will give both players plenty of flexibility in their purchasing, and we have included all upgrades for a unit should it have access to them. Productising Units in this way gives players maximum flexibility over their purchases and makes it much easier for us to deliver new Units moving forwards.

The arrival of the brand-new Jackals and UNSC Recon Teams adds some exciting new tactical builds for players. If you think about these two Units, having snipers on the tabletop will certainly have the officers of both sides diving for cover. Their ability to pick a target makes the inclusion of these Units a must-have for UNSC and Covenant players. Plus, they look cool!

Manufacturing and Shipping

We wanted to update you on our manufacturing and shipping of Halo models. Firstly, the vast majority of Halo: Ground Command models are now fully under manufacturing control and we will, within 7 working days of this blog, have fully dealt with the mail order backlog we experienced due to the high demand for Halo: Ground Command core models. If you still find you are waiting for an order of any of our products, please send an email to despatch@spartangames.co.uk so we can look into it for you.

We are, however, still working hard to resolve shipping delays with our Pelican and Phantom large scale models. We’d like to extend our apologies to those people who were impacted with delays getting hold of their models, and to those who are still affected by the delays. The complexity of these models means that we need to be super vigilant in spotting mistakes, the quality of the final product we send you needs to be high. This is translating into delays in the manufacturing process as we strive for the highest possible production level for you.

As you know we have been shipping the Pelican for some weeks now, but the backlog generated by the initial delay, coupled with a high demand, is taking longer to than we had hoped to erode. The Phantom has also been impacted by this, and whilst it is now signed off for production, we have yet to start shipping it. We would like to assure you that we are allocating as much resource as possible to resolving this delay. As you can see from the attached below, the Phantom is a beast of a complex model and we believe that when folk get their models they will be super excited with them and the quality.

Although we released the Pelican and Phantom models as mail order only products, where possible we worked with some stores to enable them to take pre-orders directly from customers. If your store is affected by the delays we would encourage you to check that they have placed their orders with us, and that they keep in contact with us to track the status. This will assist in avoiding confusion for those customers who believe an order has been placed, when it has not entered our systems as part of an actual order.

hgc_phantom_3_web hgc_phantom_2_web



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Taskforce Core Race Statistics

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Firestorm Taskforce Logo

We are pleased to provide you the Firestorm Taskforce statistics for our six core races: Terran Alliance, Dindrenzi Federation, Aquan Prime, Sorylian Collective, Relthoza Empire and Directorate.

 We would like to thank you for your patience while these statistics were created, and please accept out apologies for their late arrival. Now they are here we very much hope you enjoy playing with them.

 So, what next? Now the core races are done we have moved on to all Alliance races and they are currently being tested before going into their graphical templates. Once these are finished we will address the Marauder fleets. However, we are undertaking a revamp of the Marauder fleets which is linked to our work on the mew Firestorm Armada 3.0 core rulebook, and ur plan is to make sure that these changes directly map to our Taskforce stats for these fleets.

 Happy gaming.

 Terran Alliance
Dindrenzi Federation
Aquan Prime
Sorylian Collective
Relthoza Empire
Directorate

 

 



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