May 23, 2016
Greetings, HeroClix fans! Welcome to another edition of Clix It Up, where we take an in-depth look at variations on classic characters throughout the history of the game. Today, we’re looking at a Mutant who has gone from the preeminent villain in the world of the Uncanny X-Men to one of the X-Men’s staunchest allies – we’re exploring the Master of Magnetism himself, Magneto!
Our first look at Magneto is one of the newest iterations of the character, from the recent Marvel HeroClix: Uncanny X-Men set. The Uncommon version of Magneto from that set is a bargain at 50 points, featuring a range of six squares, as well as the Brotherhood of Mutants team ability. While only having 5 clicks of life, this version of the character packs a lot of punch for his cost. The design of this figure is reflective of when Magneto was severely depowered, and nowhere is that shown more than in his trait – I Can Still Fly, but it Takes a Lot Out of Me. This trait states that, once per game, Magneto can use Running Shot as a free action, and has the Wing movement symbol for that action. He also has two special powers, the first of which is called Tracking Those Who Would Harm Mutants, featured on his middle three clicks of his dial, granting Magneto both Sidestep and Stealth. His second special power is called Magnetic Shielding, which allows Erik the use of Energy Shield/Deflection and Willpower. Also included on his dial are the standard powers Sidestep, Telekinesis, Pulse Wave, and Energy Shield/Deflection.
Out next version of Magneto is also from Marvel HeroClix: Uncanny X-Men, and features Erik in his striking white costume from when he was recently a member of the X-Men. Coming in at 90 points, this version of Magneto features a range of 8 squares, as well as the X-Men team ability. He features one trait, called Magnetic Shield for My Allies, which allows you to give Magneto a power action to attach the Magnetic Shield ClixFX Base (marker) to another friendly character, removing it from anywhere else. That character can now use Energy Shield/Deflection as long as it is attached. However, when that character takes damage from a range attack, or Magneto is KO’d, the Magnetic Shield marker is removed. He also has a special power on the first three clicks of his defense called Magnetic Field, which allows Magneto to use both Energy Shield/Deflection and Toughness. He also possesses the standard powers Running Shot, Force Blast, Telekinesis, Precision Strike, Willpower, Enhancement, and Ranged Combat Expert. While not as low cost as our first entry, at 90 points you’d be hard pressed to find a better option to not only be able to move your X-Men around the map via Telekinesis, but still have the offensive punch with a printed 4 damage at the top of his dial to keep your opponent on their toes.
Up next is one of the most requested and sought after versions of Magneto, hailing from the Age of Apocalypse, and one of the chase figures from the Marvel HeroClix: Uncanny X-Men set. At 150 points with a range of 8 squares, this version of the character is an Indomitable monster – attack values never dipping below 10, damage never dipping below 3 – with a myriad of powers and abilities to back up the cost. First is one of his two traits, This Entire World Is Dead Dreams and Scrap. This trait states that if there are no Scrap Metal markers attached to Magneto, you may give him a power action to destroy up to two walls or squares of printed Blocking terrain within 8 squares, and attach that many Scrap Metal markers to him, up to a maximum of 2. This trait also states that you can give Magneto a free action, and remove all Scrap Metal markers to make that many object attacks, as if he were holding a heavy object! His second trait is incredibly beneficial – called Creator of the X-Men in this Reality, this trait states that when building your force, you may choose a character of 150 points or less, granting them the X-Men keyword this game. Couple that versatility with his standard powers – Sidestep, Running Shot, Telekinesis, Penetrating/Psychic Blast, Pulse Wave, Invincible, Impervious, Energy Shield/Deflection, Leadership, Outwit, and Perplex – and you have a Magneto that opens up the spectrum of team building with literally every character, 150 points and under, being able to be part of an X-Men themed team – while not endless, the options are nearly limitless.
Finally, from the Marvel HeroClix: Giant-Size X-Men set, we come to what is equally one of the most stunning sculpts we’ve ever seen in the game of HeroClix, and one of the most powerful versions of Magneto that has ever been produced. At 189 points, he’s a heavy investment for your team, but the range of 10 squares with 2 targets helps make up for that, as does his absolutely astounding power set. Up first is his trait Magnetic Field, which allows Magneto to use Energy Shield/Deflection. Additionally, when he uses the Carry ability, he can carry up to 4 characters. Finally, if Magneto occupies a square that contains a debris marker, his combat values are modified by +1; at top dial, that puts him at a base 9/12/19/5! Aside from that trait, he has two special powers, both of which appear on his first six clicks of life. The first, on his attack, is called Magnetic Mastery. This ability states that Magneto can be given a power action to use Telekinesis twice as a free action. Additionally, if Magneto uses Telekinesis to attack with an object, damage dealt is increased by 2. Finally, on his defense is the special power Magnetic Shield, allowing Magneto to use Toughness. More importantly however, is that opposing characters halve their range value when Magneto is one of the targets of their attack. He also has the standard powers Running Shot, Pulse Wave, Leadership, Ranged Combat Expert, and Perplex. This is the definitive version of the character, a powerhouse of epic proportions that controls the game in nearly every way just by being on the map.
As a truly classic Marvel character, Magneto has decades of history behind him, and we feel we’ve represented some of the best versions of the character with these four figures. And while we couldn’t cover every version of Magneto – just check out the figures from the Marvel HeroClix sets: Days of Future Past, Marvel 10th Anniversary, Wolverine and the X-Men, and Avengers Vs X-Men for more options. These new figures, as well as a classic from the past are incredible options to either center your team around or have on your team in a support capacity. Thank you, as always, for joining us for this edition of Clix It Up, and we’ll see you next time! Until then, don’t be afraid to push!
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